We have established six Working Groups:
The ultimate goal of each group is to perform research as appropriate, make recommendations, then publish and widely disseminate findings, through multiple platforms and modalities, in order to effectively communicate the findings to all educational stakeholders.
Group leaders: Dr. Scott Brewster & Victoria van Voorhis
It is difficult for educators to find appropriate games and learn how to effectively deploy them with their students to support learning goals. It is just as difficult for games developers and providers to find schools and districts willing to use their games. This group will examine various ways to link educators with high quality games, and examine strategies to develop economically self-sustaining models for the use of games in instruction.
Group leader: Lori Ramsey
There is general agreement that research should be academically rigorous, and also support education decision makers and provide good actionable information to game developers. Current research often meets one requirement, but not the other two depending on who is conducting the research. In addition, there are hurdles to finding classes, schools, and districts willing to participate in research trials and/or pilot programs. This group is going to examine how to expand the amount of game research going on in schools, including the establishment of pilot programs for game-based learning, and how to conduct and communicate research in ways that support all three goals.
Group leader Claudia Reuter
We need to make it easier to deploy games and measure the learning results. Some of these capabilities, like single sign-on and the ability to export usage and achievement data to school systems, are already defined in the IMS Global LTI standards, and others are defined in learning standards such as the Common Core and state standards, but others will need to be worked out. IMS Global and Academic Benchmarks are willing to work with the team to help define standards.
Group leader: Kae Novak
The purpose of this group is to investigate, apply and disseminate information as it relates to assessment in games, gamification and game based learning. The group will concentrate on leveraging game based learning for employing alternative methods of assessment of student mastery, instruction, and programs. Accountability requirements tend to focus on traditional, standardized measures. However, this group will focus on multiple forms of formative and summative assessment, evaluation of soft skills required by games, and analysis that provides evidence of effectiveness as well as providing a comfort with the use of these measures for accountability purposes.
Group leaders: Steve Isaacs & Larry Cocco
There are so many benefits that come as a result of holding Gamejams. They improve computational skills, design ability, academic skills as well as 21st century skills (i.e.,planning, collaboration, and creative thinking). Additionally, they are a great demonstration to parents, administrators, and the general community of the power of game-based learning.