On January 20, 2015, Mitch Weisburgh and Larry Cocco gathered a group comprised of individuals from all areas of the education sector, policy makers, administrators, teachers, game developers, publishers, and other stakeholders in order to explore the possibilities and issues regarding the use of game-based learning. Attendees discovered that, by working together, we could effectively guide better research, promote interoperability, make it easier for teachers to use games, and research ways to create a sustainable game development. As a result of that meeting, the Games4Ed (G4E) Collaborative was born.
In the Spring of 2015, Games4Ed filed to become a 501 (c) 3 nonprofit organization, which was finalized in August of that year.
Our second face-to-face meeting was June 28th, 2015. Over 50 individuals focused on professional development, research and pilots, and game jams.