Shelby is the Vice President of Strategic Partnerships and Product Solutions at FableVision Studios. He works with clients and partners to explore potential partnership opportunities and to map out the strategy and “ecosystem” for complex projects. Clients include publishers, nonprofits, museums, broadcasters, and other educational organizations.
Shelby’s career in education, technology, and product development spans more than 35 years. He has a bachelor’s degree in biology from Cornell University and a master’s degree in museum education from George Washington University. He first worked in museums, nature centers, and schools, designing and leading education programs for pre-school through adults. Shelby left the museum field for the educational publishing industry, where he edited and managed science textbooks at Houghton Mifflin and then helped launch the company’s Instructional Technology Department. He has been at FableVision since 2005.
An advocate of experience-based, constructionist learning, Shelby sees games as a powerful educational tool – especially for exploration and application of 21st century skills and other higher-order thinking skills. The first games he designed, in the early 1990s, were far less ambitious. Happily, at FableVision, Shelby has been immersed in the recent flowering of educational game design.
As a partner at Academic Business Advisors, Mitch applies his knowledge of business, instructional design, and systems to help companies align their products and services with academic needs and education market funding requirements so that they can scale and make a difference to kids and educators. Mitch has overseen development of systems, content, curriculum, and courses across the spectrum of K-12, postsecondary, corporate training, and job readiness.
Mitch co-authored the SIIA guide to the Postsecondary Market and is a national speaker at conferences on education technology in both K12 and higher education. He writes the PilotED Blog and is on the Boards of the Software and Information Industry Association (SIIA) Education Division and Youth Rights Media.
Mitch was the founder, President, and CEO of Personal Computer Learning Centers of America, Inc, from 1981 through 1999. Under Mitch’s guidance, the company developed methods for creating training materials, training trainers, developing course developers, and teaching technical writing, growing the business to eight offices, and 130 employees. Mitch was subsequently Chief Technical Officer, College Pilot.com, 2000-2004 where he successfully designed, developed, launched, and managed an online learning management system and SAT preparation course.
Lucas has been an educator for over 15 years, working as a high school science teacher for ten years before transitioning to district-level work as an instructional technologist. He is currently the Director of Academic and Digital Learning for Surry County Schools in western North Carolina.
Lucas holds a MS in Instructional Technology from the University of North Carolina Wilmington where he completed thesis work researching the effects of a 3D video game on middle school students’ achievement and attitude in mathematics. His interests include gaming in education particularly the use of MMORPG’s (Massively Multiplayer Online Roleplay Games), gamification, virtual reality, mobile game-based learning, virtual training and simulations.
He is the creator of the WoWinSchool Project, a collaborative effort to explore the impact of using World of Warcraft and other MMOs in both an after-school program and as part of the regular instructional program, Minecraft in School, which seeks to explore the use of Minecraft in with elementary learners, SAGA (Story and Game Academy), and iPod Games for Learning, a program that uses the iPad and iPod Touch as platforms for game-based learning.
His presentations have been well-received at Games, Learning, and Society, ISTE, Gamification Summit, eVirtuoses, Virtual Worlds Best Practices in Education, Games in Education, NCTIES, and NCSLMA among others.
Dr. Scott Brewster is co-founder & managing partner of Triad Interactive Media, Inc., an interactive media firm that specializes in the development of media products for training and instruction (e-learning).
Previously, Scott held the position of Director of Online Learning and Support for the Division of Continual Learning (DCL) at The University of North Carolina at Greensboro (UNCG) where, for 8 years, he led online course development and support for the university. Scott is also a cofounder of ThinkZone Games, a startup education game portal funded by the US Department of Education. From 2001 to 2009 he was Director of Online Learning and Support for the Division of Continual Learning (DCL) at The University of North Carolina at Greensboro (UNCG).
Dr. Homer is an Associate Professor of Educational Psychology in the Learning, Development and Instruction subprogram. He is the director of the Child Interactive Learning and Development (CHILD) Lab at the Graduate Center. He is also training director for the Interdisciplinary Postdoctoral Research Training program at the Graduate Center (IPoRT). His research examines how children acquire and use “cultural tools” to store and transmit knowledge (e.g., language, literacy, and information technologies), and how these tools transform developmental and learning processes. Of particular interest is how development and learning affect the ways in which mental representations are formed. Dr. Homer has a number of currently active lines of research that are briefly outlined below.
Steve teaches Video Game Design and Development and Digital Storytelling at William Annin Middle School in New Jersey. In addition, Steve is also a member of the District Technology Committee, a Technology Specialist, and coordinates and moderates the weekly #EdTechBridge and #Games4Ed twitter chats, where he works tirelessly to develop a community of EdTech stakeholders (educators, developers, researchers, students, parents).
Steve was named William Annin Middle School’s 2015 Teacher of the Year and was a Code.org teacher of the month in November, 2014.
For the past eight years, Kae Novak has been an instructional designer and student success coordinator for Online Learning at Front Range Community College in Colorado. She chairs ISTE’s Games and Simulations Network, which explores learning in MMORPGs, virtual worlds and augmented reality simulations. She has created and facilitated online educational conferences and events for the past five years, including online best practices conferences that have included more than 2,000 participants. This year she was chosen Edovator of the Year in the Readers’ Choice Awards by the Virtual Education Journal. She has co-authored a chapter on game-based learning and a case study on student engagement in immersive environments. She has won additional educational awards for design in virtual worlds, professional development offerings and Machinima.
Lori Gerstein Ramsey, a Senior Research Associate with Metis Associates, has more than fifteen years conducting research and evaluation projects, including those at both the K-12 and higher education levels as well as community-based projects. Lori has evaluated a number of federally funded educational technology initiatives such as Enhancing Technology Through Education (EETT), Evaluating State Education Technology Programs (ESETP), Preparing Tomorrow’s Teachers to Use Technology (PT3), and Community Technology Center (CTC) grants. More recently, Lori directed an evaluation of a 1:1 Learning initiative and a Statewide Longitudinal Data Systems (SLDS) project. Additionally, she has worked on projects focused on a variety of other issues, such as arts in education, STEM, curriculum implementation, after-school programming, school choice, and higher education. As part of this work, she collaborates with school, district, state, and non-profit personnel and creates research designs, evaluation plans, interview and focus group protocols, and analysis plans; develops instruments for use in the field; completes data analysis, including analyzing data from multiple sources and triangulating the results; writes reports of findings; and presents to key stakeholders.
Prior to joining Metis, Lori conducted evaluations of technology programs developed for professors and affiliates at Columbia University with the Columbia Center for New Media, Teaching and Learning. Additionally, Lori spent three years in the Cincinnati Public School District, where she taught special education and was the school technology coordinator. Lori has taught college courses in instructional design and educational technology implementation and spoken to groups about educational technology and blended learning. She holds an Ed.D. from Teachers College, Columbia University in Instructional Technology and Media, as well as an M.Ed. in Curriculum and Instruction from the University of Cincinnati, and a B.S. in Special Education from Miami University.
Lori lives with her husband and two children in Columbus, Ohio.
Claudia is currently the Vice President of HMH Labs at Houghton Mifflin Harcourt (HMH). In this role she is working to facilitate the development of new solutions that will meet emerging market demands. A seasoned entrepreneur with experience in cultivating relationships with non-profit and for-profit organizations, Claudia was formerly the CEO and co-founder of SchoolChapters, Inc. an education technology company that HMH acquired in July of 2014. She began her career in the ecommerce division of UBS. She holds a BA from the University of Vermont.
Victoria is an EdTech leader and sought-after speaker, former Digital Rochester Technology Woman of the Year, and founder and CEO of the Pittsford-based educational games company Second Avenue Learning.
She has served as the Principal Investigator for both Department of Education and National Science Foundation grants. Her goal for Second Avenue is to creatively blend pedagogy with technology to create innovative learning environments, solutions, and curricula that empower teachers and engage K-16 students.
Victoria received her undergraduate degree from Smith College and her master’s from New York University.
Dan is the Chief Operating Officer of GameSalad, Inc., a software development studio which helps non-programmers build and publish their dream games. Since 2013, Dan has spearheaded GameSalad’s education program, marrying his passion for game development with a lifelong love of learning.
As a 15-year veteran of the game development industry, Dan has credits on over a dozen games, including critically acclaimed titles such as Sid Meier’s Pirates! and Civilization III and IV. He holds a BS and MS in Information Systems from the University of Maryland, Baltimore County, as well as PMP and CSM certifications.
In addition to game development, Dan’s interests include graphic design, photography, web development, entrepreneurial pursuits, and managing his son’s acting career. Dan live in Austin, Texas with his wife and two beautiful children.
It’s not just about being innovative, it’s about helping transform education from the industrial age to the network age.